9 Lessons for Estate Agents From the World of Gaming
- Toby Martin
- Mar 18
- 6 min read
Here's a question for you: what do Call of Duty, Candy Crush, and your local estate agency have in common?
More than you'd think. The gaming industry is worth over $200 billion, built on one simple obsession - keeping people engaged, coming back, and feeling like they're winning. Not through luck, but design.
And most of the principles that make games addictive are exactly the ones estate agents ignore. Onboarding? Clunky. Feedback? Slow. Loyalty? Non-existent once the deal completes.
So here are 9 lessons from the world of gaming that could genuinely change the way your agency operates. No controller required.
1. Onboard like a tutorial, not a textbook
The best games don't start with a 40-page manual. They put the controller in your hands and teach you by doing. You learn to jump by jumping - the learning is baked into the experience.
Now think about your new client onboarding. What do most agents do? Send a welcome pack stuffed with terms, legal jargon, and a PDF nobody reads. It's the equivalent of a loading screen nobody asked for.
Instead, create a short welcome video that walks your client through exactly what happens next - step by step, in plain English. Better still, send a sequence of short videos over the first week, each covering one stage of the process. Drip-feed the learning, reduce the overwhelm. Let them learn by experiencing it, not by reading about it.
If that sounds a bit much, consider using a great onboarding platform like the brilliant Kotini (I have no vested interest, I just think they're great).
2. Give people a progress bar
Games are brilliant at showing you how far you've come. That XP bar creeping towards the next level, the map filling in as you explore, the checklist ticking down. It all feeds the same instinct: I'm getting somewhere.
Selling or letting a property is one of the most stressful things your clients will ever do, and most of them have no idea where they are in the process. They're floating in the dark, waiting for the next phone call.
So give them a progress bar. Even a simple email that says "Here's where we are, here's what's next, and here's what you don't need to worry about yet" transforms anxiety into confidence. People don't fear the journey, they fear being lost.
3. Speed up your feedback loops
In a game, you press a button and something happens immediately. You shoot, you see the hit. You collect a coin, you hear the sound. Every action has a visible, satisfying reaction.
Now think about the estate agency experience. A potential buyer enquires about a property on a Friday afternoon. When do they hear back? Monday? Tuesday? Never?
The speed of your feedback loop is your competitive advantage. A quick reply, even just "Thanks for your enquiry, I'll come back to you by end of day," is worth more than a detailed response three days later. AI can definitely support you with, with out of house responses. After every viewing, after every offer, after every milestone - close the loop quickly. In gaming terms: don't leave people mashing the button wondering if anything is happening.
4. Don't start with the boss fight
Every good game eases you in gently. You fight a few low-level enemies before you meet the dragon. The early levels build your confidence so that when the real challenge arrives, you feel ready.
Too much agency marketing does the opposite. It leads with the hardest sell: "We're the number one agent in the area. We've been established since 1987." That's the boss fight. Nobody's ready for that when they've only just found you.
Lead with something easy, like a helpful video answering a common question, a short guide to preparing your home for sale, a social post that makes someone smile. Build trust before you build a pitch. Let your marketing be the tutorial level - warm, useful, low-pressure - so that by the time you ask for the instruction, they already feel like they know you.
5. Design your side quests
Main quests drive the story forward, but side quests keep players exploring between the big moments. They add richness, build loyalty, and stop people switching to another game.
In estate agency, the "main quest" is obvious: get the property sold or let. But what happens between the big moments? Between the valuation and the first viewing? Between an offer falling through and the next one? Often: radio silence.
Your side quests are the content, updates, and touchpoints that keep clients engaged when there's no major news. A quick market update video, a "here's what we did for you this week" email, a local area guide they weren't expecting. These aren't distractions from the main mission - they're what stops your client from wandering off to another agent.
6. Reward your returning players
Games obsess over retention. Daily login rewards, loyalty bonuses, exclusive content for long-term players. They know keeping an existing player is far cheaper than acquiring a new one.
Most estate agents are terrible at this. The moment a sale completes or a tenancy starts, the client disappears into a spreadsheet... until they pop up at a competitor three years later.
Build a loyalty loop: a move-anniversary message, a yearly property value update, an invitation to an exclusive event, a referral programme that actually rewards people for recommending you. You don't need an app or a complicated system; you just need to remember that the game doesn't end at completion.
7. Build a community, not just a customer base
The most successful games aren't just played - they're talked about, argued over, and celebrated by communities who feel like they belong to something.
Your agency can think the same way. Instead of just broadcasting listings and sold boards, build something people want to be part of. A local Facebook group where neighbours share recommendations, a monthly "what's happening in your area" video series, a community event, a newsletter people actually look forward to.
When you build community, you stop being a service provider and start being a local institution. And local institutions don't need to compete on fees.
8. Hide some Easter eggs
The best games are full of surprises. Hidden rooms, secret characters, unexpected rewards for the curious. These Easter eggs don't change the main experience, but they make people feel delighted and loyal for having found them.
What are the Easter eggs in your client experience? Probably nothing. And that's a missed opportunity.
Think about the small, unexpected touches that turn a transaction into a story people tell their friends. A handwritten note on completion day, a small gift from a local business, a "welcome to the neighbourhood" guide with your personal restaurant recommendations, a follow-up call three months later just to check they've settled in - when they're expecting nothing from you at all. These aren't expensive or complicated, but they're memorable. And memorable beats forgettable every single time.
9. Guide people without them realising
Here's the gaming industry's best-kept secret: the best games make you feel like you're in complete control, while they're actually guiding you every step of the way. The lighting draws your eye to the exit. The level design funnels you towards the next objective without you ever feeling pushed.
Great estate agents do the same thing. They don't say "you should accept this offer." They say "here are your three options, and here's what each one means for your timeline, your price, and your stress levels." The client feels empowered, they feel like they made the decision. But the agent has designed the experience so the right choice feels obvious.
This is the difference between selling to someone and guiding them. Games mastered it decades ago, the best agents already do it instinctively. The rest are still trying to drag people through the process by force.
Press Play
None of these ideas require a bigger budget or a tech overhaul. They require a shift in thinking, from "how do I close this deal?" to "how do I design an experience people actually enjoy?"
The gaming industry didn't become a $200 billion juggernaut by making things hard, confusing, or forgettable. It did it by making people feel smart, rewarded, and in control; your agency can do the same.
Pick one idea from the list above. Implement it this week. Level up.
See you next time,
Toby



Comments